Dirty abstract body 

Dirty abstract body (with Kevin Dooley) was a hands-on thinking-by-doing sculptural workshop, set in a domestic and living room environment. The idea with the workshop was to set the conditions of a domestic and living room scene, as the place for art making. It was a way to physically merge the relation between “house work” and “art work”. 

The rules for the workshop were that you had to make objects using the provided materials and were only allowed to speak when you were making something physically. The workshop only made use of household materials e.g. dishwashing drying racks, sponges, Ikea chairs, dust pads etc. and was structured in three separate but connecting parts; “Dirty”, “Abstract” and “Body”. 

  1. “dirt” and its counterpart “cleanliness” as central to the fundamental processes performed in a domestic environment. Intellectually this part aimed to discuss cleanliness from a domestic and post-colonial perspective, hoping to problematise and rethink dirt or shit as rich “soil” for new thinking. 

  2. The second part “abstract” discussed ideas of “anti-progress” (see glossary), where to regress is also progress…  

  3. … and the third put the corporeal body or “work-machine” as theorist Silvia Federici would argue into the domestic context. 

The sculptures weren’t communicating the topic of our discussions, instead they functioned as abstract notes to the conversation and the issues that were discussed. Through visualizing the process in this way they form to materialise the conditions of working they are subject to, but they also already start to talk about something else, something perhaps that the limits our language can’t articulate. 

The Empty Room of Speculation

The empty room of speculation is an open-source game of speculation. Set 100 years ahead of its present moment the participants are asked to look back on what happened the last century, allowing her to speculate in what she wish should happen. The game takes the format of a panel discussion, it is not a symposium requiring hard and reliable research, rather in the format of a symposium as a framework to talk and fictionalize our ways inside of and around the future. 

How to play:

  1. Pick a topic that you want the symposium to explore, for example “Self-organized learning, movement in art, theory and education”

  2. Book a lecture theatre, if you do not have access to this, you can organize it at home.

  3. Invite 5 people to come along.

  4. Ask them to prepare a small talk on the subject.

  5. The game requires a speaker podium, a table for the table discussion and five chairs. Set them up the chairs on a line so all participants sit facing the empty lecture theatre room.

  6. Set a time limit for the game, e.g. three hours.

  7. Structure the presentations, each participant should not speak for longer than 10 minutes. One participant keeps track of time, one is moderator, the other three positions around the table are listeners. All positions around the table rotates.

  8. After everyone has done their presentation, the game opens up for a panel discussion. Positions can be swapped around during this part, e.g. if the moderator wants to leave the her space, she can do so only through taking the space of another participator and the same the other way around if someone wants to take over the moderator role, she can do so by taking her seat.

  9. When the time is over, end the game with a short round allowing each participant to reflect on the session.

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